I’ve wanted to be a game designer since I was about 10 and wrote my first game when I was 12. I was a huge fan of guys like Richard Garriot (Lord British of Ultima fame) and Jordan Mechner (Karateka, Prince of Persia series), as well as just about everything from INFOCOM. I loved that they were not just developers but artists and storytellers.
Unfortunately, I came of age during the polygon wars when it was difficult for a solo dev to make a dent in the market. However, with the advent of tools like Unity and UE, I finally found myself in a position to form my own studio. Inspired by the games I loved as a child, I’m looking to tell my own stories now.